Gael
My feedback
17 results found
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2 votes
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34 votesGael supported this idea ·
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16 votes
An error occurred while saving the comment Gael commentedHappened to me too!
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25 votes
An error occurred while saving the comment Gael commentedWhen I joined the game, I thought resilience points would reset each day, with Peak Resilience representing the most you've managed to do in a single day. I understand why it doesn't work that way and I think the idea of calculating Peak Resilience is cool, but in practice what has happened for me is that Peak Resilience and Current Resilience are always the same, always going up, and have become meaningless, more a measure of how long I've been playing than how I am actually doing at meeting my goals. Just logging in and completing a couple of Powerups does not a productive day make, but I can't tell by looking at my score whether I've been achieving a lot lately or slacking off. That makes points not much of an incentive, which is making my lists of Quests and Powerups look more and more like just another to-do list. I no longer feel much of a sense of achievement. To be fun, a game has to provide some challenge!
What I would like to see is a minimum amount of activity one must do each day just to keep the resilience score the same -- either some number of points that are lost overnight and must be regained to maintain your score (though I wouldn't continue subtracting every day when users are away from the game for a while; that would be an incentive to never come back!) or a punishment point subtraction for every day in which users log on but don't complete the to-do list on the dashboard (3 powerups, battle 1 bad guy, complete 3 quests).
Another possibility might be to add a total of resilience points achieved today to the stats at the top, and/or a daily average. I bet lots of people would be motivated to to a lot every day just to try to raise the average. You could then have achievements that related to keeping your daily score above a certain number for a certain number of days, etc.
Gael supported this idea · -
19 votes
Hey there!
Thanks so much for your feedback. We know the ally interface needs work, and it is on our list for improvement. If you have any specific suggestions, please let us know! Thank you!
Cheers,
Jessica.An error occurred while saving the comment Gael commentedI personally had NO IDEA what the site looked like for my allies until one of them finally invited me to be her ally as well -- and frankly, no wonder they haven't used the site. It's pretty overwhelming. What I would like to see on the ally dashboard:
- the ability to view, for each hero, a page showing their superhero persona, what they're getting SuperBetter from, their big win, and an activity feed with only their activity, or their activity plus our checkins plus any quests/powerups I suggest and comments I leave for specifically them (and like many people, I'd like to see private messaging implemented as well; but here I mean the ability to leave comments on THEIR activity feed instead of just my own).
- a combined activity feed that shows activity from all my allies, but NOT me -- right now my Ally page is overwhelmed with my own powerups and Bad Guy battles, so that if my hero *was* using the site regularly, I wouldn't know it.
- A much more prominent link to the Hero dashboard, so that people who join the site in response to ally requests know where to go to start working on becoming SuperBetter themselves.
- less of an onslaught of tutorials; I think it's a bit overwhelming. Rather, I'd focus on taking allies straight to where they can view their heroes' profiles and activity, and then giving the *option* to follow links to tutorials either on how to use the Ally features OR how to work toward their own Big Win. I thought breaking orientation to the site down into discrete manageable quests that users can do whenever they want worked really well on the hero side of things, but my impression when I became an ally was that there was a lot more pressure to read/watch everything all at once.
- also, for everyone who answers an ally request, give a pop-up or prominent link with the option to request that they become mutual allies.
Also, whenever there's time to implement it, I would really like to see the ability to customize one's activity feed more easily -- I don't think my allies need to see every little Powerup I do, but I get tired having to click the X for every individual item. It would be much nicer to be able to choose privacy settings for each powerup/quest/bad guy, so that some will automatically not be published to my feed, or else only be visible to me.
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77 votes
Hah! I think we all have relatives like that :D It’s a totally legit point I’ll keep in mind as I design. Obviously for business purposes we like to get as many people into the game as possible, but there are always going to be those for whom the game just isn’t working/isn’t fun/isn’t what they want to engage with, and that doesn’t mean they couldn’t still be perfectly legit allies to someone the game DOES work for. Hm hm hm! Excellent point; thanks for bringing it up.
Gael supported this idea · -
69 votes
We’re working on including a small lightning bolt icon that you can click to quickly indicate completion from the list view. We had to make it two initially due to issues we saw in user testing where people would double click and accidentally complete a quest without even seeing what it was :)
Gael supported this idea ·
Personally I like seeing "their" -- besides being less wordy than "his or her", it's inclusive of those of us who don't like being referred to with binary gender pronouns! No doubt someday there will be an option to specify your gender and have your activity feed use the relevant pronouns, but in the meantime, they/them/their is IMO the obvious best choice.