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20 results found

  1. Card Collecting

    I would love it if I could choose my Bad Guy and my defense (power ups) each morning and slip thin into an area on the app to help remind me what I’m battling today and what my chosen defense strategies are.

    This would be help for the all day baddies like Blood Sugar, Get up & move, etc. It’s taking me enough time to remember what I’m in about that day that I just skip using the app altogether.

    2 votes
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  2. Smoking Bad Guys

    time for my self should be a bad guy for this because I find with me and my other friends that are mums part of smoking is its a time when the kids aren't climbing all over us, aren't making demands and such.

    1 vote
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  3. Identify one bad guy as the “biggest nemesis”

    This would allow me to identify my inner critic as my biggest nemesis and reframe the way I listen to myself.....if that makes sense.

    4 votes
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  4. Reinstating a vanquished bad guy

    When I first started playing superbetter, I was very focused on a few specific things and with that focus, I was able to vanquish some bad guys. With them being marked such, I don't look at those and work on other ones. I've now realized that at least one of those stupid bad guys has come back but there isn't a way for me to tell the game I want to fight it again. I wish there was a "whoops, guess vanquished wasn't quite the right term" option.
    I can't be the only person who has done this!

    23 votes
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  5. "i'm battling this/these bad guy(s) today"

    Dear SB
    I've only been playing a week and it's great.
    Each morning i choose a bad guy to battle, but have to wait till the evening to decide if i succeeded/failed etc.

    It would be nice to have a button to say "i am battling this bad guy today", then on the activity page it can remind you what you bad guy you are aiming to overcome.

    Thanks for the great tool,
    Stay SuperBetter

    Regards
    Ashley Nicholas

    9 votes
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  6. Battles end in a draw

    I think it would be nice to be able to have battles end in a draw. I know some days I have I don't feel like I've utterly failed at certain things, but I don't feel like I've done great at them either.

    97 votes
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  7. 1 vote
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  8. Bad Guy Confusion

    I clicked on the 'wishing you could fly' Bad Guy and it states to
    Vanquish with "The Sweet Spot" but I've got no idea what or where this
    is! Let alone understand what that even means, can anyone help? When I try contacting Superbetter they say they're off grid.

    1 vote
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  9. Awards

    Add awards for beating battles, and give the ability to make your own. For example, defeat 5 bosses and you get x(where x could be something of your choosing.) game could give suggestions of award based on difficulty and number of battles.

    1 vote
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  10. Halting a bad day downward spiral.

    I am battling depression - there are good days and bad days. When they are bad, i cant even get out of bed and my "bad guys" - my evil thoughts - completely take over my mind. They are on a rampage to destroy whatever good ive accomplished. When this is happening, i am battling the "bad guys" ie the whipping post and i keep failing the battle 5,6,7 times in a row AND i still earn points.. I dont understand that. Help! Is there a way to creat a popup that will say "STOP! You are loved n awesome…

    14 votes
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  11. Make it like a real computer game, with graphics and a character to move around.

    When I heard of Super Better as a game, I imagined some sort of computer based gameplay.

    I like the idea of turning this into a real computer game, because they are addictive.

    You could choose your bad guy, and go to battle with them, it could be like a normal mmorpg fight, except you can use your power-ups.
    Using a power-up will pause it until you've done what the power-up said. You then continue and can enter a number for how effective the power up was, hence more damage to the bad guy.

    When you use a power-up, you…

    14 votes
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  12. Show only bad guys that have not been vanquished

    I do not have many vanquished bad guys, but to see the list shrink as we go would be nice. Maybe have them disappear the following day?

    10 votes
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  13. Baddies shouldn't just be 'avoided'

    When we battle a bad guy, it only asks if you have 'successfully avoided' this today. I understand that question with the traps, but shouldn't triggers/symptoms have a different question? (e.g. have you successfully overcome this today?)

    I didn't avoid coming into battle with my trigger today but I did manage to prevent it from become an all out war for my day, so I would prefer to not be saying i successfully avoided it.

    32 votes
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  14. Capture how hard the battle was

    It would nice to specify how challenging the battle was. On some days, though I won the battle, it was an easy win. But on some other days, I might have had to really struggle hard to win the battle and I endured. Getting that captured might make me feel extra special about having made it through

    29 votes
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  15. Call to Arms for Bad Guy Battles in Progress

    While many of my bad guy battles have been short, I feel like I'm facing a particularly long bout with one right now. I would love a way to mark a Bad Guy as a current "level Boss" or something and have it shoot out a message to my allies saying I might need help.

    11 votes
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  16. 1 vote
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  17. Cryptonite

    Some bad guys are trivial enough, minions really, that they can be tackled quite easily: a simple bounce for your typical goomba. But other enemies require a bit more strategy, so why not list some weaknesses/hints/cheats?

    A text field could prompt users to enter effective strategies and ineffective ones. And when all else fails and the battle is still lost, users can opt out and use their "get out of jail free card".

    A little something like this

    Bad Guy: The Insomniac
    Weakness: Cold Shower, Reading in bed, Chamomile Tea

    ...............Battle Results...............

    ( ) Fail

    ( ) Win

    ( )…

    14 votes
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    A lot of people have been asking for the ability to have a list of power-ups that are effective against certain bad guys – this is a fun way to do it :)

    So is the idea behind a retreat that it’s basically a fail but we don’t count it as a fail in your scoreboard?

  18. Defeat bad guys with power ups

    Hi! I've been playing for 2 days and I find everything very intuitive except battling bad guys.

    There are some bad guys that can be defeated by activating a power up. I think it would be great if there's a way to link a bad guy to a power up, so when the power up is activated the bad guy is defeated automatically =)

    25 votes
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  19. Add Partial Fail and Partial Win

    Sometimes you battle a bad guy and, instead of a complete win, it is more of a 60/40 or 51/49 win or 40/60 or 49/51 fail. Just scoring it win or fail does not reflect when you make small progress or slip back a little.

    4 votes
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  20. Bad Guys - descriptions are vague

    Some Bad Guys' descriptions are vague - it would be helpful to be specific. For example, "Our brain and body both rely on the fuel we give it--and making sure you eat regular, healthy meals is a surefire way to help your body stay calm and productive." Do I fail if I have just one "unhealthy" thing? Maybe some tips on defining individual wins, and tips on when to vanquish.

    2 votes
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