Make it like a real computer game, with graphics and a character to move around.
When I heard of Super Better as a game, I imagined some sort of computer based gameplay.
I like the idea of turning this into a real computer game, because they are addictive.
You could choose your bad guy, and go to battle with them, it could be like a normal mmorpg fight, except you can use your power-ups.
Using a power-up will pause it until you've done what the power-up said. You then continue and can enter a number for how effective the power up was, hence more damage to the bad guy.
When you use a power-up, you could attack with something related to your power-up, so an emotional power-up could give you a 'fury' attack.
By entering a number for how effective your power-up was, you could get a different attack power/animation. Similar to collecting more magic bottles in Golden Axe leads to better/different magic attacks.
I'm not sure if this idea is good, please comment if you have anything to say about this idea.
P.S. I think this would be a major challenge to make, so I understand it'd need a LOT of votes to even be conscidered.
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Anonymous commented
We don't have any iOS devices. We'd like something we can download or play in a browser.
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'Lady Burr-Bard' commented
Foreword: Sorry if I'm not allowed to add to ideas in the comments, but I didn't want to make it seem like I was replicating someone else's idea. I was just about to post this as an idea! I've just started this and personally, everything looks a little tedious to me, like some sort of optional to-do list. To be honest, I'm still wondering exactly what audience this game is aimed at based on this. Something that engages you in the game better like actually having a proper game, and your 'stats' and particularly 'power-ups' affecting how well you do against bad guys would be so much better! Or maybe you could stock up on power-ups to use them, then do speed challenges when you run out, like maybe small things like the basic 'hands-in-the-air' we were given as an option when we signed up. It would make battles seem more realistic and 'epic wins' feel more epic. Something like actual graphics for monsters would be neat! Also, a system that gives monsters levels based on how hard they might be IRL would be awesome! Maybe to make it harder in-game, like in boss battles or something, things like mental tasks could be trying to count to 100 with random numbers being voiced by the boss to make them harder. As a couple of generic examples, bats could represent monsters that seem to 'fly around your head' and nag at you, relating more to mental/emotional things, while slimes that keep on dividing themselves into smaller, lower leveled slimes could represent something like a social block or else physical endurance. Power-ups better designed for social monsters, for example, could have more effect on the social monsters. More RPG integration, in my opinion, would give this game FAR more motivation and stick-ability!
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Irene Chen commented
There is RPGHabit in the making but it doesn't look like what you imagine just yet.