'Lady Burr-Bard'
My feedback
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5 votes'Lady Burr-Bard' shared this idea ·
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625 votes'Lady Burr-Bard' supported this idea ·
Foreword: Sorry if I'm not allowed to add to ideas in the comments, but I didn't want to make it seem like I was replicating someone else's idea. I was just about to post this as an idea! I've just started this and personally, everything looks a little tedious to me, like some sort of optional to-do list. To be honest, I'm still wondering exactly what audience this game is aimed at based on this. Something that engages you in the game better like actually having a proper game, and your 'stats' and particularly 'power-ups' affecting how well you do against bad guys would be so much better! Or maybe you could stock up on power-ups to use them, then do speed challenges when you run out, like maybe small things like the basic 'hands-in-the-air' we were given as an option when we signed up. It would make battles seem more realistic and 'epic wins' feel more epic. Something like actual graphics for monsters would be neat! Also, a system that gives monsters levels based on how hard they might be IRL would be awesome! Maybe to make it harder in-game, like in boss battles or something, things like mental tasks could be trying to count to 100 with random numbers being voiced by the boss to make them harder. As a couple of generic examples, bats could represent monsters that seem to 'fly around your head' and nag at you, relating more to mental/emotional things, while slimes that keep on dividing themselves into smaller, lower leveled slimes could represent something like a social block or else physical endurance. Power-ups better designed for social monsters, for example, could have more effect on the social monsters. More RPG integration, in my opinion, would give this game FAR more motivation and stick-ability!