Dominic Aquilina
My feedback
20 results found
-
125 votesDominic Aquilina supported this idea ·
An error occurred while saving the comment -
12 votesDominic Aquilina supported this idea ·
-
24 votesDominic Aquilina supported this idea ·
An error occurred while saving the comment Dominic Aquilina commentedAgreed. Even something as simple as setting your local timezone.
-
14 votes
An error occurred while saving the comment Dominic Aquilina commentedI don't see why a child couldn't necessarily use the current system. Everything is explained in simple terms with the help of both text and video, and it's got enough colour to keep a child engaged.
-
4 votesDominic Aquilina supported this idea ·
-
68 votesDominic Aquilina supported this idea ·
-
13 votesDominic Aquilina supported this idea ·
-
32 votes
An error occurred while saving the comment Dominic Aquilina commentedI can't support this idea enough. I love customization and character development, and being able to use that love to help guide me toward my goals would be a very welcome change.
Dominic Aquilina supported this idea · -
13 votes
An error occurred while saving the comment Dominic Aquilina commentedI'd have to disagree. SuperBetter gives your recovery direction. Sure, I have written most of my own bad guys, but when I defeat one I feel a sense of accomplishment, and that's awesome. If I lose to one, I know I need to get better, and I focus on that. Sometimes I'll find myself going out of my way to do something simply because I know I can activate a powerup or complete a quest because of it. So no, it's not a game in the conventional sense, but it drives and mtivates its players in the same way.
-
241 votes
Great news, this has started! See http://blog.superbetter.com/superbetter-has-a-new-owner/
More coming soon!
An error occurred while saving the comment Dominic Aquilina commentedThis game doesn't really need money for anything. I haven't experienced any of hte server issues you discussed, and aside from adding content there's not much to be done. A kickstarter for this game would not make any sense.
-
7 votes
An error occurred while saving the comment Dominic Aquilina commented+1 to Kyle's comment. That would be an excellent alternative.
-
34 votesDominic Aquilina supported this idea ·
-
93 votesDominic Aquilina supported this idea ·
-
32 votes
An error occurred while saving the comment Dominic Aquilina commentedDue to the nature of this system I don't see that as possible. Theoretically they might be able to put a system in place where you sync with an app whenever you connect to the internet, and then any changes would compound, but that would be a development nightmare. I think the system that is currently in place is not suited to offline compatibility.
-
134 votesDominic Aquilina supported this idea ·
-
107 votes
An error occurred while saving the comment Dominic Aquilina commentedThis is a serious problem for a lot of people. Definitely agree there should be a pack for this.
Dominic Aquilina supported this idea · -
69 votesDominic Aquilina supported this idea ·
An error occurred while saving the comment Dominic Aquilina commentedAlice makes a good point, but I do see the merit in this. I have a lot of trouble with social interactions, so unless I'm sure they're using SuperBetter already I won't send an invitation to a friend. A feature like this would alleviate some of that pressure.
-
113 votes
An error occurred while saving the comment Dominic Aquilina commentedI would simply suggest a third-party mechanism to block all ads, such as AdBlock (Firefox extension). I don't think there's a way to filter specific ads for specific users, as AdSense isn't really controlled by the host.
-
508 votesDominic Aquilina supported this idea ·
-
601 votes
An error occurred while saving the comment Dominic Aquilina commentedI'd say that spirituality is encompassed by emotional resilience. Honestly, spirituality is not relevant for a great number of people, whereas the current categories are relevant to everyone in their own way. Personally, I feel the addition of a new category is unnecessary.
I'd have to agree on some level. I feel like my mental resilience is skewed way out of proportional, and it shoots up even when i'm actively focusing on other parts of my well-being. If we were able to decide how the points associated with a quest or powerup were allocated, or at least be given an indication of how the current allocation is set, I feel our results would be more accurate.