Paul Cline

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  1. 11 votes
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  2. 30 votes
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    0 comments  ·  SuperBetter Feedback » notifications/tips  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 15 votes
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    1 comment  ·  SuperBetter Feedback » epic wins  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 83 votes
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  5. 6 votes
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    0 comments  ·  SuperBetter Feedback » powerpacks  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 21 votes
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  7. 6 votes
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  8. 20 votes
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    0 comments  ·  SuperBetter Feedback » hero status  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 7 votes
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    0 comments  ·  SuperBetter Feedback » powerpacks  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 11 votes
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    0 comments  ·  SuperBetter Feedback » allies  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 66 votes
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  12. 195 votes
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    under review  ·  7 comments  ·  SuperBetter Feedback » editing/UserExperience  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 218 votes
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    14 comments  ·  SuperBetter Feedback » quests  ·  Flag idea as inappropriate…  ·  Admin →

    We’re having a gigantic meeting about how to make Power Packs more awesome, and are definitely considering enabling people to create their own Power Packs. It’s quite tricky/costly to develop, though, so we’re considering a model where you could pay some small amount of money to create your own Power Pack (complete with custom quest sequences, power-ups, bad guys, and icons), and then a slightly larger amount of money to create a Power Pack that you could then share with your friends and family.

    In terms of random quests – we love that idea too! We’ll definitely be discussing it at our meeting :)

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    Paul Cline commented  · 

    Please turn your revenue model around. Let creators create as many Power Packs as they want. Then let users buy custom Power Packs and share revenue between the game developer and the power pack developer. More content, better engagement, more revenue.

    Maybe use credits for micropayments. Users could buy hero themed superbetter credits in bulk and then use them to acquire custom or add-on content. If revenue is stable users could earn superbetter credits by succeeding in their quests or by inviting new users, could gift superbetter credits to the allies, etc.

    Paul Cline supported this idea  · 
  14. 29 votes
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  15. 32 votes
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  16. 168 votes
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    5 comments  ·  SuperBetter Feedback » achievements/badges  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 73 votes
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