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CaveJohnson

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  1. 1 vote
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    CaveJohnson shared this idea  · 
  2. 4 votes
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    CaveJohnson supported this idea  · 
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    CaveJohnson commented  · 

    I think this is a good point (lol pun not intended) I think it would cool to implement some element of danger and be able to visualize “taking damage” when we lose an encounter with the bad guys. It would also be really cool to see something like a health bar which might be a good way to incure a “loss” that is separate from the progress and power up points that we level up with. That way it wouldn’t feel like losing to a bad guy was nullifying the good we did but it would still demonstrate an opportunity for improvement and be more immersive. Another thought on this is that there could be daily trophies that depend on our encounters with bad guys. Losing would get the “battle scars” award which is worth 5 points, and then there could be “hard fought victory” worth 10 points and “unscathed” for 15. I would really enjoy and engage with any of these mechanics.

  3. 9 votes
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    CaveJohnson commented  · 

    I would LOVE this too. Dark mode is simply the best.

    CaveJohnson supported this idea  · 

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