125 votes10 comments · SuperBetter Feedback » resilience points issues · Flag idea as inappropriate… · Admin →
An error occurred while saving the commentAnonymous commented
You're right, Rich. Unfortunately, the system currently is such that +2 mental resilience points are given for each quest by default, and +1 possibly something else (or mental resilience). So even power packs meant for physical issues will still have this issue. I'd be happy enough to be able to allocate some of the default mental resilience points elsewhere for just my own quests.
In order to raise physical and emotional resilience (relative to mental resilience), we can "trick" the system by creating quests as power-ups. But that's not ideal. I really hope this suggestion gets taken up!
An alternative would be to have a category besides quests (default +2 mental resilience), allies (default +5 social resilience), power-ups (default +1 emotional resilience) and bad guys (default +1 mental resilience) which awards physical resilience points by default. If you look at this design, something is clearly missing!
625 votesunder review · 13 comments · SuperBetter Feedback » power-ups · Flag idea as inappropriate… · Admin →