Jason Lay

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    2 comments  ·  SuperBetter Feedback » powerpacks  ·  Flag idea as inappropriate…  ·  Admin →
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    Jason Lay commented  · 

    I support this! The book, "Moonwalking with Einstein" is a nice quick read that tours the history of memory techniques and the modern subculture of memory competitions. It's worth a read if you want an entertaining introduction to the art of memory.

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    14 comments  ·  SuperBetter Feedback » quests  ·  Flag idea as inappropriate…  ·  Admin →

    We’re having a gigantic meeting about how to make Power Packs more awesome, and are definitely considering enabling people to create their own Power Packs. It’s quite tricky/costly to develop, though, so we’re considering a model where you could pay some small amount of money to create your own Power Pack (complete with custom quest sequences, power-ups, bad guys, and icons), and then a slightly larger amount of money to create a Power Pack that you could then share with your friends and family.

    In terms of random quests – we love that idea too! We’ll definitely be discussing it at our meeting :)

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    Jason Lay commented  · 

    I agree completely with the first comment from Dennis. Players would be stoked to be quest designers/dungeon masters of their own lives, and to be able to share those quests with others. I also imagine a rating system where people can review user-created quest packs and report on the changes that happened in their life. The question of monetization is an interesting one because charging to create the packs could dampen and deter what I imagine would be a deluge of user creativity. Perhaps creation of quests could stay free and premium quest packs that have been developed by experts and rigorously reviewed by an editorial board could be made available for purchase. Through Jane McGonigal's connection to TED, she has a potentially unlimited resource pool to call on.

    In particular, I see healthcare professionals of different strokes being very interested in SuperBetter. The potential for hands-off delivery and training of health-promoting habits and attitudes is tremendous using this gaming model. I myself am an acupuncture student, and I can think of all kinds of different ways it could be used to teach the principles of living seasonally and paying attention to subtle signs in the body that indicate the very beginning of physiological imbalance. I so look forward to seeing how this evolves.

    Jason Lay supported this idea  · 

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