More like a game, less like doing work.
I don't need a character walking around in a 3D world or anything, but when I play other simple games on my phone, I feel like there is a celebration when I do well and progress. On the other hand, when I go through the process of getting a power-up in the SuperBetter app, it feels like I'm using project planning software, or something. It starts to feel like a chore, without much fanfare.
The colorful burst when I get resilience points is nice, but then it's gone and I don't see my points added to anything.
The achievements are practically hidden. I have to go looking for them when I want to feel like I've made progress. I want the app to make me feel like I'm becoming a champion.
I'm playing as an ally with my daughter, to help her beat anorexia, but I don't feel like the app gives me very good ways to really reach out and give her a hand, to face bad guys with her together, or to cheer for her. When she gets a power-up, I want to be notified and be able to use the game to give her an immediate celebration for reinforcing the good choices.
Having all the power-ups, bad-guys, and quests all listed out all the time doesn't make it feel like a journey or adventure, it can feel like facing a wall of obligations. The way it was presented at TED, I thought it would be more like a choose your own adventure book, with new quests and bad guys around every corner--tailored to my challenges.
I want it to feel like an RPG, where I'm the character and my phone is a constant visual reminder of how awesome I'm doing.
I am absolutely in love with the idea of SuperBetter, that's why I want it to be more fun.