SuperBetter Feedback

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  1. show the "new ideas"

    I think you should highlight the new feedback more. Right now you have to really dig in and search for it, and if you are not interested in a specific topic you really have to go out of your way to see the new ideas for that topic.

    What I suggest is that on the main page in the "How can we improve SuperBetter?" section, next to "top ideas" and "recently updated ideas" insert a new topic called "new ideas". That way you can see a few newly submitted ideas and have a quick link to see a chronological list…

    3 votes
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    0 comments  ·  notifications/tips  ·  Flag idea as inappropriate…  ·  Admin →
  2. I would recommend a smoother tutorial experience to better retain users

    I've just started using SuperBetter and loved it on first usage. I was in what felt like the middle of an amazing tutorial and I put my phone to sleep. When I returned to it, I had to login again (I was using Facebook) despite not quitting the app. Then rather than dropping me where I left off in the tutorial it plopped me into the game proper, making me like I really missed out. After a look around I wasn't sure what I was meant to do next... and don't yet understand what an Epic Win is for example...…

    8 votes
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    1 comment  ·  notifications/tips  ·  Flag idea as inappropriate…  ·  Admin →
  3. Change the font of the tips

    I can't read the olden styled font for the tips on the site like 'You have tricks up your sleeve'.

    In the tip 'You are stronger than you know'. I read the word 'stronger' as 'itiangee', so I had to read the whole sentence to figure out that word.

    It takes me 3 times as long to read the sentence, because I'm not used to the cursive.
    There are other cursive fonts that aren't as hard to read.

    The cursive font does make it look nicer, but it's a bit too strong in places.

    1 vote
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  4. Glossary of Terms

    Some of the terms I find on the site aren't readily defined, such as a 'Group Code'--I assume I'd know what it is if I had one--and 'Checking In' with an Ally. Additionally, as previously suggested, it would be nice to have handy definitions for the different resiliences. A glossary defining some of the terms used across SB would be really helpful. Get basic and put brief definitions of Quests, Power-Ups, etc. there, too!

    7 votes
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  5. It would be great if there were easily accessible information on the web site about what the game costs to play.

    It would be great if there were easily accessible information on the web site about what the game costs to play. I looked at it for a friend, and was surprised to see nothing about it in any info I surfed through. Nothing in FAQ, user agreements, intro to the game...

    1 vote
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  6. What, exactly, do mental, physical, emotional and social mean? (more context tips on hover)

    What I think of as mental, physical, emotional, and social resilience, I have different meanings than what SB states their meaning as.

    So, when I create new Power-Ups or Bad Guys, I select one of these. But I keep forgetting what the SB definition is. It'd be neat if I could hover over those "mental", "physical" , "emotional" , or "social" buttons and a pop-up tip would provide that short definition.

    17 votes
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  7. I don't have an audio card in my computer so I haven't watched any of the video

    Would it be possible for the text to be made available?

    1 vote
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