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4 results found

  1. Reinstating a vanquished bad guy

    When I first started playing superbetter, I was very focused on a few specific things and with that focus, I was able to vanquish some bad guys. With them being marked such, I don't look at those and work on other ones. I've now realized that at least one of those stupid bad guys has come back but there isn't a way for me to tell the game I want to fight it again. I wish there was a "whoops, guess vanquished wasn't quite the right term" option.
    I can't be the only person who has done this!

    23 votes
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    2 comments  ·  battles  ·  Admin →
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  2. Battles end in a draw

    I think it would be nice to be able to have battles end in a draw. I know some days I have I don't feel like I've utterly failed at certain things, but I don't feel like I've done great at them either.

    97 votes
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    1 comment  ·  battles  ·  Admin →
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  3. Capture how hard the battle was

    It would nice to specify how challenging the battle was. On some days, though I won the battle, it was an easy win. But on some other days, I might have had to really struggle hard to win the battle and I endured. Getting that captured might make me feel extra special about having made it through

    29 votes
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    0 comments  ·  battles  ·  Admin →
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  4. Cryptonite

    Some bad guys are trivial enough, minions really, that they can be tackled quite easily: a simple bounce for your typical goomba. But other enemies require a bit more strategy, so why not list some weaknesses/hints/cheats?

    A text field could prompt users to enter effective strategies and ineffective ones. And when all else fails and the battle is still lost, users can opt out and use their "get out of jail free card".

    A little something like this

    Bad Guy: The Insomniac
    Weakness: Cold Shower, Reading in bed, Chamomile Tea

    ...............Battle Results...............

    ( ) Fail

    ( ) Win

    ( )…

    14 votes
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    1 comment  ·  battles  ·  Admin →
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    A lot of people have been asking for the ability to have a list of power-ups that are effective against certain bad guys – this is a fun way to do it :)

    So is the idea behind a retreat that it’s basically a fail but we don’t count it as a fail in your scoreboard?

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